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	<title>MainStreetGamer.com &#187; Arcade</title>
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		<title>Limbo &#8211; Alone in the Dark Achievement</title>
		<link>http://mainstreetgamer.com/2010/07/23/limbo-alone-in-the-dark-achievement/</link>
		<comments>http://mainstreetgamer.com/2010/07/23/limbo-alone-in-the-dark-achievement/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 13:27:43 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Misc.]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Achievements]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2010/07/23/limbo-alone-in-the-dark-achievement/</guid>
		<description><![CDATA[Many of the achievements in Limbo can be found through sheer exploration of the game&#8217;s environment. Most requiring a keen and observant eye. However, the Alone in the Dark achievement was a bit further off the beaten path. This achievement &#8220;egg&#8221; is located at the very end of Chapter 14, right before climbing the long [...]]]></description>
			<content:encoded><![CDATA[<p>Many of the achievements in Limbo can be found through sheer exploration of the game&#8217;s environment. Most requiring a keen and observant eye. However, the Alone in the Dark achievement was a bit further off the beaten path. </p>
<p>This achievement &#8220;egg&#8221; is located at the very end of Chapter 14, right before climbing the long ladder leading to the Giant Fly. (A shortcut to this would be to restart at Chapter 15 and backtrack down the ladder.) At the base of the ladder, run right into the darkness. Run until you hear that you’re stepping in water (this is about a 10 Mississippi count from the ladder) and then jump right as high and far as you can. If you have landed safely, continue running right until you see the shining &#8220;egg&#8221;. Step on it and you&#8217;ve earned the Alone in the Dark achievement.</p>
<p>To get back to the game, just run left until you get back to the ladder.<strong></strong></p>
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		<title>Limbo Achievements &#8211; Xbox 360</title>
		<link>http://mainstreetgamer.com/2010/07/23/limbo-achievements-xbox-360/</link>
		<comments>http://mainstreetgamer.com/2010/07/23/limbo-achievements-xbox-360/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 13:06:46 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Misc.]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2010/07/23/limbo-achievements-xbox-360/</guid>
		<description><![CDATA[Here is a complete list of achievements to be found in Limbo for XBLA. The grand majority of these achievements encourage exploration of this bleak, yet mesmerizing game environment. Of course, completing the game itself awards you the large prize of 100G. Wrong Way (5 points):That&#8217;s not right Altitude is attitude (5 points):Exploration off the [...]]]></description>
			<content:encoded><![CDATA[<p><span name="intelliTxt" id="intelliTXT"><br />
				Here is a complete list of achievements to be found in Limbo for XBLA. The grand majority of these achievements encourage exploration of this bleak, yet mesmerizing game environment. Of course, completing the game itself awards you the large prize of 100G.<b></p>
<p>Wrong Way (5 points):</b><br />That&#8217;s not right</p>
<p><b>Altitude is attitude (5 points):</b><br />Exploration off the ground</p>
<p><b>It&#8217;s Stuck (10 points):</b><br />Prepare a dry landing</p>
<p><b>Urban Exploration (10 points):</b><br />Involves heavy lifting</p>
<p><b>Alone in the Dark (10 points):</b><br />Beneath the arthropod</p>
<p><b>Climbing the Cog (10 points):</b><br />Don&#8217;t pull the lever just because you can</p>
<p><b>Backtracking (10 points):</b><br />Ride the crates</p>
<p><b>Guided by Sparks (10 points):</b><br />The crate is key</p>
<p><b>Under Ground (10 points):</b><br />Vertical passageway</p>
<p><b>Going Up (10 points):</b><br />Don&#8217;t let gravity keep you down</p>
<p><b>Where Credit is due (100 points):</b><br />Persistence has its own reward</p>
<p><b>No Point in Dying (10 points):</b><br />Complete the game in one sitting with five or less deaths</span></p>
	<p></p>
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		<title>Shadow Complex Achievements</title>
		<link>http://mainstreetgamer.com/2009/07/21/shadow-complex-achievements/</link>
		<comments>http://mainstreetgamer.com/2009/07/21/shadow-complex-achievements/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 18:58:17 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[XBOX 360]]></category>
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		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Shadow Complex]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2009/07/21/shadow-complex-achievements/</guid>
		<description><![CDATA[Shadow Complex, due August 19, 2009, looks to be a fantastic XBLA game, paying homage to the great Metroid and Castlevania game of days past. The achievements for this game have just been announced and one I find interesting is the &#8220;Minimalist&#8221; achievement. I am used to seeing rewards for finding everything in a game, [...]]]></description>
			<content:encoded><![CDATA[<p>Shadow Complex, due August 19, 2009, looks to be a fantastic XBLA game, paying homage to the great Metroid and Castlevania game of days past. The achievements for this game have just been announced and one I find interesting is the &#8220;Minimalist&#8221; achievement. I am used to seeing rewards for finding everything in a game, but rarely do I see a game reward the player for completing a game with the bare minimum of items contained in a game. </p>
<p><a href="http://www.joystiq.com/2009/07/21/shadow-complex-achievements-arrive-with-a-handful-of-screens-ne/">Shadow Complex Achievements arrive with a handful of screens, new trailer</a><br />
<blockquote>
<ul>
<li>LET&#8217;S GET PUNCHY: Melee 5 soldiers (15)</li>
<p>
<li>BOMBA PUNTER: Punt 20 Bombas (20)</li>
<p>
<li>MY HEAD A-SPLODE: Get 50 head shots (20)</li>
<p>
<li>MAKE &#8216;EM SCREAM: Get 100 soldiers to scream (20)</li>
<p>
<li>TO KILL A BLACKBIRD: Destroy the helicopter attacking the Vice President (15)</li>
<p>
<li>LOOK OUT!: Kill a soldier with a Bomba (5)</li>
<p>
<li>WALKIN&#8217; ON WATER: Make it from one end of lake to the other in hyper-speed (5)</li>
<p>
<li>HERO: Complete the game on any difficulty setting (50)</li>
<p>
<li>COMPLETIONIST: Complete the game with 100% of the items (20)</li>
<p>
<li>MINIMALIST: Complete the game with less than 13% of the items (10)</li>
<p>
<li>PROVEN GROUNDS: Complete the Proving Grounds (10)</li>
<p>
<li>SERIOUS COMPLEX: Level-up to experience level 50 (10)</li>
<p></ul>
</blockquote>
	<p></p>
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		<title>PAIN DLC &#8211; Delayed to Sept. 11, 2008</title>
		<link>http://mainstreetgamer.com/2008/09/05/pain-dlc-delayed-to-sept-11-2008/</link>
		<comments>http://mainstreetgamer.com/2008/09/05/pain-dlc-delayed-to-sept-11-2008/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 14:49:01 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[delays]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[PAIN]]></category>
		<category><![CDATA[September 2008]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2008/09/05/pain-dlc-delayed-to-spet-11-2008/</guid>
		<description><![CDATA[The new expansion level for PAIN was due out on Sept 4th, 2008. Fortunately, it has been delayed. Yes, I said &#8220;FORTUNATELY&#8221;! It seems the trophies that were originally included were deemed to difficult by the play testers. So, the developers went back and eased off the gas a little. Joystiq has the details and [...]]]></description>
			<content:encoded><![CDATA[<p>The new expansion level for PAIN was due out on Sept 4th, 2008. Fortunately, it has been delayed. Yes, I said &#8220;FORTUNATELY&#8221;! It seems the trophies that were originally included were deemed to difficult by the play testers. So, the developers went back and eased off the gas a little.</p>
<p>Joystiq has the details and the list of included trophies. Read on!</p>
<p><a href="http://www.joystiq.com/2008/09/04/pain-dlc-delayed-a-week-trophies-toned-down/">Pain DLC delayed a week, trophies toned down &#8211; Joystiq</a><br />
<blockquote>First, the bad news: the downloadable &#8220;Uncle Jimmy&#8217;s Fun Park&#8221; level, originally planned for release tomorrow, has been delayed, and is currently targeted for release on the ominous date of Sept. 11.</p>
<p>Why was it delayed? Well that&#8217;s the good news: the development team has been spending its time scaling back the difficulty of the somewhat ridiculous trophies it announced last month. Seems testers didn&#8217;t have too much fun grinding their way through the &#8220;one billion points&#8221; trophy, among others. The new trophy list, which is copied below the break, is also set to be downloadable on Sept. 11</p></blockquote>
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		<title>This about sums it up&#8230; [Geometry Wars 2]</title>
		<link>http://mainstreetgamer.com/2008/08/19/this-about-sums-it-up-geometry-wars-2/</link>
		<comments>http://mainstreetgamer.com/2008/08/19/this-about-sums-it-up-geometry-wars-2/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 13:07:05 +0000</pubDate>
		<dc:creator>Archbishop Xero</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[August 2008]]></category>
		<category><![CDATA[bizarre]]></category>
		<category><![CDATA[Geometry Wars]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/?p=66</guid>
		<description><![CDATA[Geometry Wars 2 has been the best 800 magical mystery points I have spent on XBL in quite some time. It&#8217;s a fantastic game that has consumed many hours of my life. Unfortunately, it&#8217;s usually in the most frustrating way. It&#8217;s difficult not to throw the controller through the tv in a fit of rage. [...]]]></description>
			<content:encoded><![CDATA[<p>Geometry Wars 2 has been the best 800 magical mystery points I have spent on XBL in quite some time. It&#8217;s a fantastic game that has consumed many hours of my life. Unfortunately, it&#8217;s usually in the most frustrating way. It&#8217;s difficult not to throw the controller through the tv in a fit of rage.</p>
<p>It&#8217;s comforting to know that I am not alone, but I must appluad this gentleman here for venting in such a unique way.</p>
<p style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9nvKw881bUA&#038;color1=11645361&#038;color2=13619151&#038;hl=en&#038;fs=1"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/9nvKw881bUA&#038;color1=11645361&#038;color2=13619151&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" wmode="transparent" width="425" height="344"></embed></object></p>
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		<title>WiiWare: Lost Winds</title>
		<link>http://mainstreetgamer.com/2008/05/16/wiiware-lost-winds/</link>
		<comments>http://mainstreetgamer.com/2008/05/16/wiiware-lost-winds/#comments</comments>
		<pubDate>Fri, 16 May 2008 17:06:22 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2008/05/16/wiiware-lost-winds/</guid>
		<description><![CDATA[Let me start by saying I have not tried Lost Winds yet. I had little intention on trying it either. That is, until I read this writeup on Gamasutra.com. From there, I linked across to MetaCritic to see what they had compiled (an impressive 84 out of 100). My initial impressions of WiiWare was that [...]]]></description>
			<content:encoded><![CDATA[<p>Let me start by saying I have not tried Lost Winds yet. I had little intention on trying it either. That is, until I read this writeup on <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17812">Gamasutra.com</a>. From there, I linked across to <a href="http://www.metacritic.com/games/platforms/wii/lostwinds">MetaCritic </a>to see what they had compiled (an impressive 84 out of 100).</p>
<p>My initial impressions of WiiWare was that it was attempting to cash in on the success of the Xbox Live Arcade and the Playstation Network games. In conjunction with my general apathetic view towards most Wii titles, I figured I could just pass this one up. </p>
<p>However, the opening line of Gamasutra&#8217;s write-up has changed my mind.</p>
<blockquote><p>&#8230;a $10 WiiWare launch title from UK developer Frontier (Thrillville) that critics describe as <em>&#8220;better than a lot of $49.99 Wii games.&#8221;<br /></em></p></blockquote>
<p>I encourage you to jump over and read the rest of the article. This could be the start of a very good thing for the Wii.</p>
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		<title>Boom Boom Rocket DLC &#8211; Free until Dec 16th, 2007</title>
		<link>http://mainstreetgamer.com/2007/11/29/boom-boom-rocket-dlc-free-until-dec-16th-2007/</link>
		<comments>http://mainstreetgamer.com/2007/11/29/boom-boom-rocket-dlc-free-until-dec-16th-2007/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 13:42:15 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[XBOX 360]]></category>

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		<description><![CDATA[For those fans of Boom Boom Rocket, which I am unashamed to admit that I am one of, there is good and better news for you today.  EA has set loose an update to the game which include five new songs (DLC) and, my favorite part, support for additional controller peripherals. Those peripherals? Guitars, dance [...]]]></description>
			<content:encoded><![CDATA[<p>For those fans of Boom Boom Rocket, which I am unashamed to admit that I am one of, there is good and better news for you today.  EA has set loose an update to the game which include five new songs (DLC) and, my favorite part, support for additional controller peripherals. Those peripherals? Guitars, dance mats, and (rumored) Rock Band&#8217;s drum kit. This sounds like it could give this franchise a boost, in my opinion.</p>
<p><span id="more-41"></span>The downloadable csongs are:</p>
<ul>
<li>&#8220;Sugar High&#8221;</li>
<li>&#8220;Eine Kleine Rochtmusik&#8221;</li>
<li>&#8220;Explode to Joy&#8221;</li>
<li>&#8220;Cannon in D&#8221;</li>
<li>&#8220;Sting of the Bumble Bee&#8221;</li>
</ul>
<p>I can&#8217;t wait to fail multiple times attempting &#8220;Sting of the Bumblebee.&#8221;</p>
<p>And here&#8217;s the better news. It&#8217;s FREE until Dec 16th, 2007. After that, you will have to pony up 250 MS points for the pleasure of this new content. Get moving!</p>
	<p></p>
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		<title>The PAIN is coming&#8230; Thursday</title>
		<link>http://mainstreetgamer.com/2007/11/28/the-pain-is-coming-thursday/</link>
		<comments>http://mainstreetgamer.com/2007/11/28/the-pain-is-coming-thursday/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 17:38:10 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Playstation 3]]></category>

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		<description><![CDATA[I am excited about the news from the Playstation blog this morning. Pain is coming on Thursday! What does this mean exactly? It means we get to play a game revolving around inflicting as much pain as possible to ragdolls using lifelife physics. And ginormous slingshots. It looks fantastic. Read on for more: Bring the [...]]]></description>
			<content:encoded><![CDATA[<p>I am excited about the news from the Playstation blog this morning. Pain is coming on Thursday!</p>
<p><span id="more-40"></span>What does this mean exactly? It means we get to play a game revolving around inflicting as much pain as possible to ragdolls using lifelife physics. And ginormous slingshots. It looks fantastic.</p>
<p>Read on for more: <a href="http://blog.us.playstation.com/2007/11/27/bring-the-pain-thursday/" target="_blank">Bring the Pain [Sony Playstation Blog]</a></p>
	<p></p>
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		<title>Geon Emotions: Impressions</title>
		<link>http://mainstreetgamer.com/2007/09/20/geon-emotions-impressions/</link>
		<comments>http://mainstreetgamer.com/2007/09/20/geon-emotions-impressions/#comments</comments>
		<pubDate>Thu, 20 Sep 2007 19:56:55 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Night]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2007/09/20/geon-emotions-impressions/</guid>
		<description><![CDATA[During the Wednesday Game Night last night, whiteh0wler and I were playing through some of the many Xbox Live Arcade games. We downloaded and tried Geon Emotions. I was hopeful for a fun multiplayer gaming experience with great gameplay and music. He was significantly less thrilled about playing the game. So we played the game [...]]]></description>
			<content:encoded><![CDATA[<p>During the Wednesday Game Night last night, <a href="http://whitehowler.blogspot.com/">whiteh0wler</a> and I were playing through some of the many Xbox Live Arcade games. We downloaded and tried Geon Emotions. I was hopeful for a fun multiplayer gaming experience with great gameplay and music. He was significantly less thrilled about playing the game.  So we played the game while discussing it&#8217;s pros and cons over pizza.</p>
<p><span id="more-30"></span>The demo allows you to play multiplayer via splitscreen, which is good. I&#8217;ve yet to try the single-player mode, so I&#8217;ve no impressions to give there. We fired up the multiplayer and we were allowed to choose from two &#8220;emotions&#8221;: passion and rage. Since they didn&#8217;t have my then current emotion of apathy to select from, I went with passion. h0wler went with rage.</p>
<p>We get into the first match and start rolling around the stages, which I admit are neat and somewhat mesmerizing. The maps reminded me of the graphs I used to make on my TI-82 calculator back in high school calculus, except more colorful and 3d-ish. The gameplay turn out to be something along the lines of Pac-man meets racing meets a TI-82 Graphing Calculator&#8230; and it ended up being as much fun as it sounds. Rolling around collecting dots and making it to a goal before your opponent.</p>
<p>All in all, I was not impressed with this title. It needs more interaction between the players. While powerballs exist to interfere with your opponents progress, you rarely seem to end up anywhere near them to use the power-ups. It was fun for 10 minutes or so, but I cannot see myself plopping down 800 points for this game.</p>
<p>Download the demo and see for yourself. I&#8217;d be interested in hearing your thoughts on it.</p>
<p>~Archbishop Xero</p>
	<p></p>
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		<title>Geon Emotions</title>
		<link>http://mainstreetgamer.com/2007/09/18/geon-emotions/</link>
		<comments>http://mainstreetgamer.com/2007/09/18/geon-emotions/#comments</comments>
		<pubDate>Tue, 18 Sep 2007 16:35:58 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2007/09/18/geon-emotions/</guid>
		<description><![CDATA[News coming from the Gamerscore Blog: Geon Emotions will hit XBOX Live Arcade this Wednesday for 800 MS Points. I&#8217;ve seen previews of this game from several sources and it looks to be a fun multiplayer game.  I intend to check it out and post some thoughts on it. From the blog: Do you have [...]]]></description>
			<content:encoded><![CDATA[<p>News coming from the <a href="http://feeds.feedburner.com/~r/GamerscoreBlog/~3/158125943/553332.aspx">Gamerscore Blog</a>:</p>
<p>Geon Emotions will hit XBOX Live Arcade this Wednesday for 800 MS Points. I&#8217;ve seen previews of this game from several sources and it looks to be a fun multiplayer game.  I intend to check it out and post some thoughts on it.</p>
<p>From the blog:<span><br />
</span></p>
<blockquote><p>Do you have the courage to look melancholy in the eye, give a rapturous performance and take the enviable title as Master of Geon?  Find your emotional side, exploit it (and find out what we are talking about) when “Geon emotions” comes to Xbox LIVE Arcade this Wednesday, September 19th, 2007 at 9:00 a.m. GMT (2:00 a.m. PDT).</p></blockquote>
<blockquote></blockquote>
<p>For more information: <font face="Calibri"><span style="color: #4f81bd"></span></font><a href="http://www.xbox.com/en-US/games/g/geonxboxlivearcade/" target="_blank">http://www.xbox.com/en-US/games/g/geonxboxlivearcade/</a></p>
	<p></p>
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