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	<title>MainStreetGamer.com &#187; Action</title>
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		<title>XBOX Live &#8211; Deal of the Week &#8211; Prince of Persia: Epilogue</title>
		<link>http://mainstreetgamer.com/2009/10/05/xbox-live-deal-of-the-week-prince-of-persia-epilogue/</link>
		<comments>http://mainstreetgamer.com/2009/10/05/xbox-live-deal-of-the-week-prince-of-persia-epilogue/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 18:22:34 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Action]]></category>
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		<category><![CDATA[Promos & Events]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Deal of the Week]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Prince of Persia]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2009/10/05/xbox-live-deal-of-the-week-prince-of-persia-epilogue/</guid>
		<description><![CDATA[Did you play Prince of Persia for the XBOX 360? Did you have a good time with all the acrobatic goodness the game allowed? Do you want to know what happened AFTER you were forced to make a huge mistake in the game&#8217;s final moments? If you answered &#8220;Yes&#8221; to the above, then you&#8217;ll probably [...]]]></description>
			<content:encoded><![CDATA[<p><img style="max-width: 800px; float: right; margin-top: 10px; margin-bottom: 10px; margin-left: 10px;" src="http://mainstreetgamer.com/wp-content/uploads/2009/10/cboxprinceofpersia1.jpg" width="175" />Did you play Prince of Persia for the XBOX 360? Did you have a good time with all the acrobatic goodness the game allowed? Do you want to know what happened AFTER you were forced to make a huge mistake in the game&#8217;s final moments? If you answered &#8220;Yes&#8221; to the above, then you&#8217;ll probably be interested in hearing that the DLC &#8220;Epilogue&#8221; for Prince of Persia has been discounted on the XBOX Live Marketplace. </p>
<p>The content retails for 800 Microsoft Points, but is available for 560 MS Points through October 10, 2009.</p>
<p>In order to partake, you must be a XBOX Live Gold member.</p>
<p>Head over to the <a target="_blank" href="http://marketplace.xbox.com/games/offers/0ccf0001-0000-4000-8000-00005553080c?cid=majornelson&amp;partner=majornelson">Marketplace</a> to grab the discounted DLC.</p>
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		<title>Shadow Complex Achievements</title>
		<link>http://mainstreetgamer.com/2009/07/21/shadow-complex-achievements/</link>
		<comments>http://mainstreetgamer.com/2009/07/21/shadow-complex-achievements/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 18:58:17 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Shadow Complex]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2009/07/21/shadow-complex-achievements/</guid>
		<description><![CDATA[Shadow Complex, due August 19, 2009, looks to be a fantastic XBLA game, paying homage to the great Metroid and Castlevania game of days past. The achievements for this game have just been announced and one I find interesting is the &#8220;Minimalist&#8221; achievement. I am used to seeing rewards for finding everything in a game, [...]]]></description>
			<content:encoded><![CDATA[<p>Shadow Complex, due August 19, 2009, looks to be a fantastic XBLA game, paying homage to the great Metroid and Castlevania game of days past. The achievements for this game have just been announced and one I find interesting is the &#8220;Minimalist&#8221; achievement. I am used to seeing rewards for finding everything in a game, but rarely do I see a game reward the player for completing a game with the bare minimum of items contained in a game. </p>
<p><a href="http://www.joystiq.com/2009/07/21/shadow-complex-achievements-arrive-with-a-handful-of-screens-ne/">Shadow Complex Achievements arrive with a handful of screens, new trailer</a><br />
<blockquote>
<ul>
<li>LET&#8217;S GET PUNCHY: Melee 5 soldiers (15)</li>
<p>
<li>BOMBA PUNTER: Punt 20 Bombas (20)</li>
<p>
<li>MY HEAD A-SPLODE: Get 50 head shots (20)</li>
<p>
<li>MAKE &#8216;EM SCREAM: Get 100 soldiers to scream (20)</li>
<p>
<li>TO KILL A BLACKBIRD: Destroy the helicopter attacking the Vice President (15)</li>
<p>
<li>LOOK OUT!: Kill a soldier with a Bomba (5)</li>
<p>
<li>WALKIN&#8217; ON WATER: Make it from one end of lake to the other in hyper-speed (5)</li>
<p>
<li>HERO: Complete the game on any difficulty setting (50)</li>
<p>
<li>COMPLETIONIST: Complete the game with 100% of the items (20)</li>
<p>
<li>MINIMALIST: Complete the game with less than 13% of the items (10)</li>
<p>
<li>PROVEN GROUNDS: Complete the Proving Grounds (10)</li>
<p>
<li>SERIOUS COMPLEX: Level-up to experience level 50 (10)</li>
<p></ul>
</blockquote>
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		<title>Unreal Tournament 3: DM-Spectrum</title>
		<link>http://mainstreetgamer.com/2009/05/21/unreal-tournament-3-dm-spectrum/</link>
		<comments>http://mainstreetgamer.com/2009/05/21/unreal-tournament-3-dm-spectrum/#comments</comments>
		<pubDate>Thu, 21 May 2009 13:14:35 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[Unreal Tournament 3]]></category>
		<category><![CDATA[vimeo]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2009/05/21/unreal-tournament-3-dm-spectrum/</guid>
		<description><![CDATA[It&#8217;s been a while since I have been genuinely interested in an Unreal Tournament map. If this trailer is even remotely on point, then we all have something to look forward to in the world of UT3. DM-Spectrum from Matthew Bradley on Vimeo. Matt Bradley goes on to say: The initial concept for Spectrum was [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I have been genuinely interested in an Unreal Tournament map. If this trailer is even remotely on point, then we all have something to look forward to in the world of UT3.</p>
<p><center>
<div class="youtube-video"><object width="400" height="340"><param name="allowfullscreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4703731&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1"></param><embed src="http://vimeo.com/moogaloop.swf?clip_id=4703731&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="340"></embed></object></div>
<p><a href="http://vimeo.com/4703731">DM-Spectrum</a> from <a href="http://vimeo.com/user1120810">Matthew Bradley</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p><a href="http://vimeo.com/4703731">Matt Bradley</a> goes on to say:</p>
<blockquote><p>The initial concept for Spectrum was to subvert traditional deathmatch playstyles by forcing the player to use lights to navigate and kill enemies. The level is completely designed around this idea, thusly it has a fairly simple layout. There are 3 floors, the 2nd and 3rd floor open out onto the main hall in order for the coloured cubes to be easily visible for most of the time. Most of the walls are curved in order to help the player get out of trouble even if they are running directly into a wall. Every boundary has a smaller white light to signify it.</p>
<p>The cubes also serve a purpose. They help to keep the level paced. Each coloured cube represents a different area of the map. These areas are colour-co-ordinated to match the cubes. When a player is in one of these areas the corresponding cube lights up notifying other players. As one learns the map they should be able to find enemies without too much hardship.</p></blockquote>
<p>The buzz this is creating should lead to an interesting payout. Let&#8217;s hope Matt has great success with this and starts a new modding push in the community.</p>
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		<title>Dead Rising 2 information (via Kotaku)</title>
		<link>http://mainstreetgamer.com/2009/04/28/dead-rising-2-information-via-kotaku/</link>
		<comments>http://mainstreetgamer.com/2009/04/28/dead-rising-2-information-via-kotaku/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 15:52:57 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[dead rising]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2009/04/28/dead-rising-2-information-via-kotaku/</guid>
		<description><![CDATA[Apparently, I am hungering for more Dead Rising 2 information. Here is a snippet from Kotaku&#8217;s impressions of the game. Kotaku &#8211; Dead Rising 2: 7,000 Zombies and Plenty of Chainsaws &#8211; dead rising 2 The original Dead Rising may have been a technological breakthrough, a wonder of body count and open-world exploration, but what [...]]]></description>
			<content:encoded><![CDATA[<p>Apparently, I am hungering for more Dead Rising 2 information. Here is a snippet from Kotaku&#8217;s impressions of the game.</p>
<p><a href="http://kotaku.com/5229775/dead-rising-2-7000-zombies-and-plenty-of-chainsaws">Kotaku &#8211; Dead Rising 2: 7,000 Zombies and Plenty of Chainsaws &#8211; dead rising 2</a><br />
<blockquote>The original Dead Rising may have been a technological breakthrough, a wonder of body count and open-world exploration, but what really sold it for me, and for many, was the game&#8217;s heart.</p>
<p>It had personality, most of it packed into gruff photojournalist lead Frank West. So when the curtain was raised on Dead Rising 2 last week, I was hoping for a glimpse at the game&#8217;s soul. What we got instead was a detailed run through of its engine.</p>
<p>Dead Rising 2 wasn&#8217;t built on the shambling corpse of Dead Rising, instead Canadian developers Blue Castle started from scratch creating a new engine written specifically for the new game.</p>
<p>&#8220;What we are showing you today is something completely new,&#8221; said Dan Brady, CEO of Blue Castle Games. &#8220;It is not based on the engine used in Dead Rising one, this is a completely unique and original engine written specifically for Dead Rising 2.&#8221;</p></blockquote>
<p>This article talks more about the technology of the game, so don&#8217;t expect much about the plot. But it is still an interesting read.</p>
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		<title>Dead Rising 2 &#8211; First Full Trailer</title>
		<link>http://mainstreetgamer.com/2009/04/28/dead-rising-2-first-full-trailer/</link>
		<comments>http://mainstreetgamer.com/2009/04/28/dead-rising-2-first-full-trailer/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 13:50:44 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Action]]></category>
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		<guid isPermaLink="false">http://mainstreetgamer.com/2009/04/28/dead-rising-2-first-full-trailer/</guid>
		<description><![CDATA[I loved Dead Rising. I thought it was a fantastic game, great story, fun gameplay, and, most of all, good zombie killing times. And now, the sequel. I had my doubts, but it this trailer can be believed &#8212; I think I have found my first must have game of the year. Check it out! [...]]]></description>
			<content:encoded><![CDATA[<p>I loved Dead Rising. I thought it was a fantastic game, great story, fun gameplay, and, most of all, good zombie killing times. And now, the sequel. I had my doubts, but it this trailer can be believed &#8212; I think I have found my first must have game of the year. Check it out!</p>
<div align="center">
<div class="youtube-video"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/TZs8F0x604Y&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/TZs8F0x604Y&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></div>
</div>
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		<title>Gears of War 2 &#8211; Thoughts on the Title Update</title>
		<link>http://mainstreetgamer.com/2009/03/26/gears-of-war-2-thoughts-on-the-title-update/</link>
		<comments>http://mainstreetgamer.com/2009/03/26/gears-of-war-2-thoughts-on-the-title-update/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 15:20:58 +0000</pubDate>
		<dc:creator>Archbishop Xero</dc:creator>
				<category><![CDATA[Action]]></category>
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		<category><![CDATA[Misc.]]></category>
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		<category><![CDATA[gears of war 2]]></category>
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		<guid isPermaLink="false">http://mainstreetgamer.com/?p=100</guid>
		<description><![CDATA[My gaming crew have been super stoked in anticipation of the new Gears of War 2 title update. With all the improvements, bug fixes, and everything, we were convinced it was going to be a whole new gaming experience. And it was&#8230; to a point. It was refreshing to see several tweaks and improvements, and [...]]]></description>
			<content:encoded><![CDATA[<p>My gaming crew have been super stoked in anticipation of the new Gears of War 2 title update. With all the improvements, bug fixes, and everything, we were convinced it was going to be a whole new gaming experience. And it was&#8230; to a point. It was refreshing to see several tweaks and improvements, and they definitely made the game play differently.</p>
<p>I have to admit that I like the new experience system. It has given me a small sense of accomplishment, as I&#8217;d never gained that elusive 2nd Rank in the prior experience system. However, a major complaint is that I can no longer quit out of a game after the gameplay is officially over &#8212; forcing me to wait 25 seconds before being dumped back into the lobby. If I exit before I am put in the lobby, I get docked 1500 experience points. WTH? I finished the match, why penalize me?</p>
<p>But I do have to ask, is it too much of an issue to patch some of the geometry issues in the maps (specifically the one in Pavilion allowing cheaters to hop a shield through a shuttered doorway)? Or find a way to keep us from consistently getting sucked into cover when trying to run past a corner? I can&#8217;t tell you how many times I have been stuck on columns trying to get to a certain point.</p>
<p>And while the game does play significantly better, I just wish there was a way to effectively eliminate cheaters. I don&#8217;t care if I win or lose, as long as I have a fighting chance. I&#8217;d rather been firmly shutout by a skilled player or a frakkin&#8217; lag-switcher that leeches all the fun out of the match.</p>
	<p></p>
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	<p>&copy; Archbishop Xero for <a href="http://mainstreetgamer.com">MainStreetGamer.com</a>, 2009. |
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		<title>Left 4 Dead Acheivements Revealed</title>
		<link>http://mainstreetgamer.com/2008/10/20/left-4-dead-acheivements-revealed/</link>
		<comments>http://mainstreetgamer.com/2008/10/20/left-4-dead-acheivements-revealed/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 18:27:25 +0000</pubDate>
		<dc:creator>Archbishop Xero</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Acheivements]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/?p=81</guid>
		<description><![CDATA[French gaming site, Succès Full, has revealed Left 4 Dead&#8217;s Acheivements for the 360. My favorites include: Zombie Genocidest &#8211; Kill 53,595 Infected. Lamb 2 Slaughter &#8211; As an Infected, incap a Survivor who has entered and left a safe room Safety First &#8211; Play an entire campaign with no Survivors taking friendly fire damage. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://mainstreetgamer.com/wp-content/uploads/2008/10/l4d1.jpg"><img class="aligncenter size-full wp-image-83" title="l4d1" src="http://mainstreetgamer.com/wp-content/uploads/2008/10/l4d1.jpg" alt="" width="430" height="240" /></a></p>
<p>French gaming site, <a href="http://www.succesfull.fr/" target="_self">Succès Full</a>, has revealed Left 4 Dead&#8217;s Acheivements for the 360. My favorites include:</p>
<ul>
<li><strong>Zombie Genocidest</strong> &#8211; Kill 53,595 Infected.</li>
<li> <strong>Lamb 2 Slaughter</strong> &#8211; As an Infected, incap a Survivor who has entered and left a safe room</li>
<li><strong>Safety First &#8211; </strong>Play an entire campaign with no Survivors taking friendly fire damage.</li>
</ul>
<p>I have been looking forward to this game for a long time. Zombies&#8230; co-op game play&#8230; &#8220;custom&#8221; games for each play through&#8230; looks like a winner. I can only hope this game captures the player as well as Half Life 2. If so, we are in for a treat.</p>
<p>Follow the link for the full scoop: <a href="http://www.succesfull.fr/index.php?option=com_succesfull&amp;Itemid=22&amp;l=en&amp;JeuID=426" target="_blank">Acheivements</a></p>
	<p></p>
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		<title>Gears of War 2 &#8211; Pre-order Bonus at Amazon.com</title>
		<link>http://mainstreetgamer.com/2008/09/25/gears-of-war-2-pre-order-bonus-at-amazoncom/</link>
		<comments>http://mainstreetgamer.com/2008/09/25/gears-of-war-2-pre-order-bonus-at-amazoncom/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 15:41:52 +0000</pubDate>
		<dc:creator>Archbishop Xero</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Promos & Events]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[pre-order]]></category>
		<category><![CDATA[September 2008]]></category>
		<category><![CDATA[XBOX360]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/?p=77</guid>
		<description><![CDATA[Amazon.com is offering a bonus to all pre-orders for Gears of War 2 for the XBOX 360. If you pre-order the game through their site, you&#8217;ll receive a $10 Amazon.com Gift Card, which will arrive via email ~10 days after the game ships. This, along with release day delivery available, should be a great deal [...]]]></description>
			<content:encoded><![CDATA[<p>Amazon.com is offering a bonus to all pre-orders for Gears of War 2 for the XBOX 360. If you pre-order the game through their site, you&#8217;ll receive a $10 Amazon.com Gift Card, which will arrive via email ~10 days after the game ships. This, along with release day delivery available, should be a great deal for you avid Amazon shoppers.</p>
<p><center><iframe src="http://rcm.amazon.com/e/cm?t=patelive-20&#038;o=1&#038;p=8&#038;l=as1&#038;asins=B000ZK9QD2&#038;fc1=000000&#038;IS2=1&#038;lt1=_blank&#038;m=amazon&#038;lc1=0000FF&#038;bc1=000000&#038;bg1=FFFFFF&#038;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></center></p>
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		<title>Fallout 3 Release Date</title>
		<link>http://mainstreetgamer.com/2008/08/21/fallout-3-release-date/</link>
		<comments>http://mainstreetgamer.com/2008/08/21/fallout-3-release-date/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 13:23:26 +0000</pubDate>
		<dc:creator>xerocube</dc:creator>
				<category><![CDATA[Action]]></category>
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		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[August 2008]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout]]></category>

		<guid isPermaLink="false">http://mainstreetgamer.com/2008/08/21/fallout-3-release-date/</guid>
		<description><![CDATA[Great news from Bethesda! They&#8217;ve announced the release date for Fallout 3. I have always been a huge fan of the Fallout IP and have been anxiously awaiting the arrival of the new installment. From the press release: Bethesda Softworks Bethesda Softworks®, a ZeniMax Media company, announced today that its highly anticipated title, Fallout® 3, [...]]]></description>
			<content:encoded><![CDATA[<p>Great news from Bethesda! They&#8217;ve announced the release date for Fallout 3. I have always been a huge fan of the Fallout IP and have been anxiously awaiting the arrival of the new installment. From the press release:</p>
<blockquote><p><a href="http://www.bethsoft.com/eng/news/pressrelease_082008.html">Bethesda Softworks</a></p>
<blockquote><p>Bethesda Softworks®, a ZeniMax Media company,  announced today that its highly anticipated title, Fallout® 3, will be available on store shelves and online in North America on October 28, 2008 and in Europe on October 31, 2008.</p></blockquote>
</blockquote>
<p>More information comes from <a href="http://www.amazon.com/gp/feature.html?ie=UTF8&amp;plgroup=1&amp;docId=1000233051&amp;tag=patelive-20">Amazon.com</a> in terms of pricing and editions. There will be three editions to the game: Standard, Collector&#8217;s, and, the Amazon.com exclusive, Survival editions for the XBOX 360, PS3, and the PC. I can&#8217;t tell you which to get, though I know the 360 and PC versions has been <a href="http://www.joystiq.com/2008/07/14/fallout-3-to-feature-exclusive-dlc-on-xbox-360-games-for-window/" target="_blank">confirmed to get DLC expansions</a> later on. I can only guess that it will be available for the PS3 some months later.</p>
<p style="text-align: center;"><iframe src="http://rcm.amazon.com/e/cm?t=patelive-20&#038;o=1&#038;p=8&#038;l=as1&#038;asins=B000UU5T7E&#038;fc1=000000&#038;IS2=1&#038;lt1=_blank&#038;m=amazon&#038;lc1=0000FF&#038;bc1=FFFFFF&#038;bg1=FFFFFF&#038;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe><iframe src="http://rcm.amazon.com/e/cm?t=patelive-20&#038;o=1&#038;p=8&#038;l=as1&#038;asins=B000UU7VUC&#038;fc1=000000&#038;IS2=1&#038;lt1=_blank&#038;m=amazon&#038;lc1=0000FF&#038;bc1=FFFFFF&#038;bg1=FFFFFF&#038;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe><iframe src="http://rcm.amazon.com/e/cm?t=patelive-20&#038;o=1&#038;p=8&#038;l=as1&#038;asins=B000UU3SVI&#038;fc1=000000&#038;IS2=1&#038;lt1=_blank&#038;m=amazon&#038;lc1=0000FF&#038;bc1=FFFFFF&#038;bg1=FFFFFF&#038;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
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		<title>Gears of War 2 &#8211; Campaign Gameplay Reveal</title>
		<link>http://mainstreetgamer.com/2008/05/13/gears-of-war-2-campaign-gameplay-reveal/</link>
		<comments>http://mainstreetgamer.com/2008/05/13/gears-of-war-2-campaign-gameplay-reveal/#comments</comments>
		<pubDate>Tue, 13 May 2008 18:58:58 +0000</pubDate>
		<dc:creator>Archbishop Xero</dc:creator>
				<category><![CDATA[Action]]></category>
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		<guid isPermaLink="false">http://mainstreetgamer.com/?p=61</guid>
		<description><![CDATA[In this recently released video, Cliffy B, Lead Designer of Gears of War 2, reveals new mechanics and game play from the upcoming game. Check out the video embedded below! &#169; Archbishop Xero for MainStreetGamer.com, 2008. &#124; Permalink &#124; One comment Add to del.icio.us Search blogs linking this post with Technorati Want more on these [...]]]></description>
			<content:encoded><![CDATA[<p>In this recently released video, Cliffy B, Lead Designer of Gears of War 2, reveals new mechanics and game play from the upcoming game. Check out the video embedded below!<br />
<span id="more-61"></span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="319" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gamevideos6" /><param name="align" value="middle" /><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" /><param name="src" value="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D17628%26ordinal%3D%26adPlay%3Dfalse" /><embed id="gamevideos6" type="application/x-shockwave-flash" width="500" height="319" src="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D17628%26ordinal%3D%26adPlay%3Dfalse" allowfullscreen="true" allowscriptaccess="sameDomain" menu="true" bgcolor="#000000" devicefont="false" wmode="window" scale="showall" loop="true" play="true" quality="high" align="middle"></embed></object></p>
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	<p>&copy; Archbishop Xero for <a href="http://mainstreetgamer.com">MainStreetGamer.com</a>, 2008. |
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