Unreal Tournament 3: DM-Spectrum May 21, 2009
Posted by xerocube in : Action, PC, Previews , add a commentIt’s been a while since I have been genuinely interested in an Unreal Tournament map. If this trailer is even remotely on point, then we all have something to look forward to in the world of UT3.
DM-Spectrum from Matthew Bradley on Vimeo.
Matt Bradley goes on to say:
The initial concept for Spectrum was to subvert traditional deathmatch playstyles by forcing the player to use lights to navigate and kill enemies. The level is completely designed around this idea, thusly it has a fairly simple layout. There are 3 floors, the 2nd and 3rd floor open out onto the main hall in order for the coloured cubes to be easily visible for most of the time. Most of the walls are curved in order to help the player get out of trouble even if they are running directly into a wall. Every boundary has a smaller white light to signify it.
The cubes also serve a purpose. They help to keep the level paced. Each coloured cube represents a different area of the map. These areas are colour-co-ordinated to match the cubes. When a player is in one of these areas the corresponding cube lights up notifying other players. As one learns the map they should be able to find enemies without too much hardship.
The buzz this is creating should lead to an interesting payout. Let’s hope Matt has great success with this and starts a new modding push in the community.