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Geon Emotions: Impressions September 20, 2007

Posted by xerocube in : Arcade, Game Night, Review, XBOX 360 , trackback

During the Wednesday Game Night last night, whiteh0wler and I were playing through some of the many Xbox Live Arcade games. We downloaded and tried Geon Emotions. I was hopeful for a fun multiplayer gaming experience with great gameplay and music. He was significantly less thrilled about playing the game. So we played the game while discussing it’s pros and cons over pizza.

The demo allows you to play multiplayer via splitscreen, which is good. I’ve yet to try the single-player mode, so I’ve no impressions to give there. We fired up the multiplayer and we were allowed to choose from two “emotions”: passion and rage. Since they didn’t have my then current emotion of apathy to select from, I went with passion. h0wler went with rage.

We get into the first match and start rolling around the stages, which I admit are neat and somewhat mesmerizing. The maps reminded me of the graphs I used to make on my TI-82 calculator back in high school calculus, except more colorful and 3d-ish. The gameplay turn out to be something along the lines of Pac-man meets racing meets a TI-82 Graphing Calculator… and it ended up being as much fun as it sounds. Rolling around collecting dots and making it to a goal before your opponent.

All in all, I was not impressed with this title. It needs more interaction between the players. While powerballs exist to interfere with your opponents progress, you rarely seem to end up anywhere near them to use the power-ups. It was fun for 10 minutes or so, but I cannot see myself plopping down 800 points for this game.

Download the demo and see for yourself. I’d be interested in hearing your thoughts on it.

~Archbishop Xero

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