Burnout Paradise – Big Surf Island June 8, 2009
Posted by xerocube in : Playstation 3, Racing, XBOX 360 , add a comment
Criterion Games is releasing the latest expansion to Burnout Paradise on June 11th, 2009. This pack with be available for both XBOX 360 and Playstation 3.
This will be the first, and hopefully not last, map expansion to the, already expansive, game. Gamers will be treated to 15 new events and an additional 10 online freeburn challenges. For those treasure hunters, there are another 45 billboards to crash and a bunch of smash gates.
For the 360 folks, there will be 5 new achievements:
- Smash n’ Grab – Drive through 20 Island Smash Gates
- Surf Boards – Smash 15 Island Billboards
- Island Explorer – Find all 15 Island Events
- Crash TV Air Time – Get at least 4.5 seconds Air Time from the Ski Jump
- People Person – Complete all 10 Island Freeburn Challenges. These can be completed by 2 – 8 players
For the PS3 folks, an additional 10 trophies are up for grabs:
- Drive through 20 Island Smash Gates
- Smash 15 Island Billboards
- Land 5 Island Mega-Jumps
- Jump through Deese’s Donut
- 4.5 seconds of Crash TV Air Time
- Complete a 750 yard drift inside the Inspiral Car Park
- Complete your first Island Tour
- Find all Island Events
- Complete all 10 Island Freeburn Challenges
- Smash all 45 Island Billboards
Price? Rumors have it listed at 1000 Microsoft Points on Xbox Live and $12.99 (€12.99|| £9.99) on the PSN. Should be good times ahead… I’ll see you on the island!
Unreal Tournament 3: DM-Spectrum May 21, 2009
Posted by xerocube in : Action, PC, Previews , add a commentIt’s been a while since I have been genuinely interested in an Unreal Tournament map. If this trailer is even remotely on point, then we all have something to look forward to in the world of UT3.
DM-Spectrum from Matthew Bradley on Vimeo.
Matt Bradley goes on to say:
The initial concept for Spectrum was to subvert traditional deathmatch playstyles by forcing the player to use lights to navigate and kill enemies. The level is completely designed around this idea, thusly it has a fairly simple layout. There are 3 floors, the 2nd and 3rd floor open out onto the main hall in order for the coloured cubes to be easily visible for most of the time. Most of the walls are curved in order to help the player get out of trouble even if they are running directly into a wall. Every boundary has a smaller white light to signify it.
The cubes also serve a purpose. They help to keep the level paced. Each coloured cube represents a different area of the map. These areas are colour-co-ordinated to match the cubes. When a player is in one of these areas the corresponding cube lights up notifying other players. As one learns the map they should be able to find enemies without too much hardship.
The buzz this is creating should lead to an interesting payout. Let’s hope Matt has great success with this and starts a new modding push in the community.
Rock Band Song Releases – Week of 5/4/2009 May 1, 2009
Posted by xerocube in : Playstation 3, Rhythm, Wii, XBOX 360 , add a commentFranz Ferdinand 3-pack (440
/ $5.50)
- “Do You Want To” (160
/ $2) - “Lucid Dreams” (160
/ $2) - “Take Me Out” (160
/ $2)
Individual Songs (160
/ $2)
- “Smooth Criminal” — Alien Ant Farm (160
/ $2) - “Blue Sky” — Allman Brothers (160
/ $2) - “Midnight Rider” — Allman Brothers (160
/ $2) - “Drain the Blood” — Distillers (160
/ $2) - “Naked Eye” — Luscious Jackson (160
/ $2) - “Idealistic Types” — Prong (160
/ $2) - “The Banishment” — Prong (160
/ $2)

Dead Rising 2 information (via Kotaku) April 28, 2009
Posted by xerocube in : Action, Adventure , add a commentApparently, I am hungering for more Dead Rising 2 information. Here is a snippet from Kotaku’s impressions of the game.
Kotaku – Dead Rising 2: 7,000 Zombies and Plenty of Chainsaws – dead rising 2
The original Dead Rising may have been a technological breakthrough, a wonder of body count and open-world exploration, but what really sold it for me, and for many, was the game’s heart.It had personality, most of it packed into gruff photojournalist lead Frank West. So when the curtain was raised on Dead Rising 2 last week, I was hoping for a glimpse at the game’s soul. What we got instead was a detailed run through of its engine.
Dead Rising 2 wasn’t built on the shambling corpse of Dead Rising, instead Canadian developers Blue Castle started from scratch creating a new engine written specifically for the new game.
“What we are showing you today is something completely new,” said Dan Brady, CEO of Blue Castle Games. “It is not based on the engine used in Dead Rising one, this is a completely unique and original engine written specifically for Dead Rising 2.”
This article talks more about the technology of the game, so don’t expect much about the plot. But it is still an interesting read.

Dead Rising 2 – First Full Trailer April 28, 2009
Posted by xerocube in : Action, Adventure , add a commentI loved Dead Rising. I thought it was a fantastic game, great story, fun gameplay, and, most of all, good zombie killing times. And now, the sequel. I had my doubts, but it this trailer can be believed — I think I have found my first must have game of the year. Check it out!

Gears of War 2 – Thoughts on the Title Update March 26, 2009
Posted by Archbishop Xero in : Action, Articles, Misc., XBOX 360 , add a commentMy gaming crew have been super stoked in anticipation of the new Gears of War 2 title update. With all the improvements, bug fixes, and everything, we were convinced it was going to be a whole new gaming experience. And it was… to a point. It was refreshing to see several tweaks and improvements, and they definitely made the game play differently.
I have to admit that I like the new experience system. It has given me a small sense of accomplishment, as I’d never gained that elusive 2nd Rank in the prior experience system. However, a major complaint is that I can no longer quit out of a game after the gameplay is officially over — forcing me to wait 25 seconds before being dumped back into the lobby. If I exit before I am put in the lobby, I get docked 1500 experience points. WTH? I finished the match, why penalize me?
But I do have to ask, is it too much of an issue to patch some of the geometry issues in the maps (specifically the one in Pavilion allowing cheaters to hop a shield through a shuttered doorway)? Or find a way to keep us from consistently getting sucked into cover when trying to run past a corner? I can’t tell you how many times I have been stuck on columns trying to get to a certain point.
And while the game does play significantly better, I just wish there was a way to effectively eliminate cheaters. I don’t care if I win or lose, as long as I have a fighting chance. I’d rather been firmly shutout by a skilled player or a frakkin’ lag-switcher that leeches all the fun out of the match.
Rock Band DLC: Week of January 20th, 2009 January 16, 2009
Posted by Archbishop Xero in : News, Playstation 3, Rhythm, XBOX 360 , add a commentFor you Rock Band owners, here’s what’s coming out next week for Rock Band 1/2:
- Steve Miller Band “Space Cowboy”
- Steve Miller Band “Take the Money and Run”
- Steve Miller Band “The Joker”
- Godsmack “I Stand Alone”
- Belly “Feed the Tree”
- Ghost Hounds “Wind Me Up”
- Mute Math “Typical”
- Rob Zombie “War Zone”
I am planning on picking up the Steve Miller Band and Mute Math tracks.
Free Rock Band Track – “Headphones On” by Miranda Cosgrove December 2, 2008
Posted by xerocube in : Party, Promos & Events, Rhythm, XBOX 360 , add a commentFresh from Major Nelson’s feed, I have learned there is a free track from Rock Band today. I have provided a link below.
I haven’t listened to the song, so I cannot personally attest to the quality of the track. However, it is free, so no harm for trying it out, right?
Xbox LIVE Marketplace | Rock Band | “Headphones On” | Miranda Cosgrove
Left 4 Dead Acheivements Revealed October 20, 2008
Posted by Archbishop Xero in : Action, News, XBOX 360 , add a commentFrench gaming site, Succès Full, has revealed Left 4 Dead’s Acheivements for the 360. My favorites include:
- Zombie Genocidest – Kill 53,595 Infected.
- Lamb 2 Slaughter – As an Infected, incap a Survivor who has entered and left a safe room
- Safety First – Play an entire campaign with no Survivors taking friendly fire damage.
I have been looking forward to this game for a long time. Zombies… co-op game play… “custom” games for each play through… looks like a winner. I can only hope this game captures the player as well as Half Life 2. If so, we are in for a treat.
Follow the link for the full scoop: Acheivements
Rock Band DLC – Week of 10/21/08 – Nirvana Edition October 17, 2008
Posted by Archbishop Xero in : News, Playstation 3, Rhythm, XBOX 360 , add a commentHere’s the Rock Band DLC for this week. It’s a been a while coming, but next week we’ll see 7 Nirvana tracks! More importantly, it’s from their Nevermind offering. Sadly, “Come As You Are” and “Smells Like Teen Spirit” aren’t being made available. We’ll have to manage with these 7 master tracks.
- Breed
- Lounge Act
- On a Plain
- Polly
- Something in the Way
- Stay Away
- Territorial Pissings
The full Nirvana 7 Pack will be priced $10.99 (880 Microsoft Points) or $1.99 (160 Microsoft Points) per track.
I, for one, am looking forward to “Polly” and “On A Plain”. These promise to be good times.
Availability:
- Xbox360 on October 21st
- PS3 on October 23rd
Rock on!
